Case Studies

Case Studies

Five case studies across various industries and products.

Xbox Gaming Support as a Service

UX Research | UX Design | UI Design

About the Project

Revolutionizing Xbox Support with a Seamless and Unified Cross-Platform Experience for Gamers
Timeline
1 Year
Category
Gaming, Support
Client
Xbox
Tags
Mobile, Tablet, Desktop, 10-foot

Led the design of a cross-platform user experience for the new Gaming Support website, integrating essential Xbox services. Advocated for player-assisted experiences, streamlined studio-player connections, and created a versatile template balancing Xbox design with studio branding. Successfully shipped the MVP and prepared for upcoming product launches, enhancing the customer journey and optimizing support processes.

Climb

UX/LX Research | UX/LX Design

About the Project

Game-based Learning to Improve Digital and Civic Literacy in High School Students
Timeline
20 Weeks
Category
Education
Client
Climb
Tags
Web, Mobile, Responsive

A web and mobile learning environment that teaches high-school students, ages 14-18, about digital and civic literacy through environmental science education.

I lead the UX activities, both in terms of research and design. Deliverables created include personas, a journey map,  user stories, sketches and wireframes, and hi-fidelity mockups.

Roam

UX Research | UX Design | UI Design

About the Project

Mobile Room-sharing Service for Connecting Like-minded Travelers with Lodging Accommodations
Timeline
12 Weeks
Category
Travel
Client
Roam
Tags
Mobile, iOS

Roam connects its users to lodging accommodations based on travel dates and likelihood of compatibility through mutual interests, mutual dislikes, and points of interest. Whether you are traveling alone or with company, use Roam to coordinate travel itineraries, find lodging accommodations, and split travel expenses.

My role was to research, design, and test the entire experience and all design artifacts related to the project. The goal was to develop an experience and supporting UI that would showcase a minimum viable product to be demoed to potential investors.

uRent

UX Research | UX Design | UI Design

About the Project

Peer-to-peer Rental Application that Matches Users with Products Based on Location and Time
Timeline
6 Weeks
Category
P2P Rentals
Client
uRent
Tags
Mobile, iOS, Prototype, Research Methods

I conceived and designed uRent to help facilitate peer-to-peer (P2P) renting by engaging in a user-centered design process and adopting methodologies such as Frog’s Research Learning Spiral and The Lean Startup. My research fueled surveys and observations, which helped uncover insights that led to several iterations of wireframes and eventually a working, clickable prototype.